I’m Leonardo Andrade, a writer and narrative designer based in Londrina, Brazil. I have been an avid gamer and storyteller for my entire life, and I enjoy leveraging the unique features of games to craft memorable narrative experiences.
My strengths include genre and medium versatility—but I do have a special fondness for choice-based narrative and gnarlier themes—fast ideation, genuinely enjoying feedback-based iteration, and collaborating with teams using tools such as Milanote, Trello and the Google Suite.
Five games to know me are:
- SOMA
- Prey (2017)
- Mass Effect 2
- Shadowrun: Dragonfall
- Dungeons & Dragons 5e
I’ve written interactive fiction, lore bibles, RPG adventures, NPC packs, and original tabletop games, and have translated game content such as the Stillfleet Quickstart to Brazilian Portuguese. I take pride in making scenes where a party has tea with an intriguing NPC or tells stories at a tavern as engaging as the big climactic battles. If you’re looking for a writer or narrative designer to bring your game’s narrative to life, feel free to contact me!