Tabletop RPG Portfolio

This is where I showcase my tabletop gaming work. I’ve done D&D 5e, Stillfleet, and original games, and I plan on expanding it even further. Writing adventures is my favorite thing to do in this tabletop RPG world, and I love coming up with flavorful player options.

This portfolio is divided into Adventures, Original Games, and Misc.

Adventures

The Giant Spotted Owlbear is a D&D 5E oneshot for four 3rd-level characters that I wrote for Make A Skill Check. The setup is simple: Baroness Magna Rodek wants a rare animal (the titular critter) hunted down for her feasting table, and there’s a bounty on its head.

It’s a short module intended for 4-5 hours of play that works both as a standalone session or as part of an ongoing campaign. It showcases the three pillars of the D&D experience (exploration, combat, social interaction), within a self-contained narrative—if the players don’t make you expand it, that is—, complete with a moral dilemma. It’s also completely free!


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The Sphere of [REDACTED] is an official Stillfleet miniventure I wrote for one of the stretch goals of their successful 2022 Kickstarter campaign. In it, the voidminers (player characters) are tasked with retrieving a powerful artifact stolen from their employer, the Worshipful Company of Stillfleeters.

This miniventure contains a lot of opportunities to tackle problems with all the tools the game offers, multiple locations, and a twist!

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The Yeast Heist Fiasco Getaway is a single-player-character D&D 5E adventure is a love letter to Arkane Studio’s immersive-sim level design. It prioritizes player freedom in how to tackle problems, containing multiple pathways to its endpoint, a host of traversal encounters and a lot of DM aids.

In it, the sole survivor of a botched heist must find a way to skip town with what they managed to take before everything went to hell.


The cat lady’s abode is a D&D 5e horror dungeon crawl for four 3rd-level characters. It’s my take on the 5 room dungeon idea, packed with tension and a suspenseful narrative. Here’s an introductory snippet:

A wave of disappearances, mostly homeless people, drunks, and unattended children has the town abuzz with fear and rumors. Some innocent folk suspected of being the culprit have been lynched or wrongfully detained, only for the disappearances to continue piling up. At the same time, the number of stray cats in town has sharply increased.


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Weeping Walls is a Dungeons & Dragons 5th Edition oneshot adventure for four 4th level characters initially conceived during the RPG Writer Workshop’s “Write your first adventure | Summer 2020 ” course. I went on to take it further than initially planned and the result is a tragic tale of grief and madness inspired by the best quests in The Witcher 3.

Original Games‎‎‎

Death Sentence is a horror RPG for cinematic one-shots in the vein of the best slasher movies. I worked on it as a developmental editor, translator (Brazilian Portuguese to US English), and a producer of sorts. The game was originally created by my friend Guilherme Sassaki, whom I helped refine its mechanics and writing. I also wrote additional bits where needed and the entirety of the introductory playable scenario Current of Dread. We collaborated with our friend and amazing artist Luana Bibiano on establishing the product’s visual identity and I wrote all the art briefs for her illustrations, later directing revisions of her work.


Beutekunst is a 2d6 TTRPG of anti-colonial heisting I designed and wrote. Wythe Marschall, the designer of Stillfleet, described it as “cool and mechanically elegant.”

We seldom think about how many famous artifacts kept in iconic Western museums got in there through armed robbery. There’s no other way to describe how former colonial powers took them. So if a ragtag bunch of bleeding hearts was to retrieve such items in a less than lawful manner, the current keepers had it coming. In Beutekunst, you play these idealistic amateur heisters, and your goal is to give back what was stolen! 


Custom of The Sea is a GMless microRPG about survival cannibalism and getting closure before it’s too late in the aftermath of an 18th-century shipwreck. In it, four to five characters must deal with their unfinished business inbetween gambling with their lives so that at least some of them may live as the days go by and rescue doesn’t come.

Custom of The Sea is powered by a real sailor’s dice game, called “ship, captain, crew” and makes for a short, tense, dramatic experience.

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Chef Showdown is a Velouria hack: still rules-light, but with some added complexity to bring exhilarating culinary competition to life!

It features two Dish-making tables, three Chef Archetypes—each with different starting ability scores (which I call Dimensions of cooking) and special skills—, a Signature Dish mechanic, and a competition template.

Misc.

SIDEQUEST is a well-respected TTRPG magazine that consistently puts out great stuff and performs great in DrivethruRPG.
Issue 11 has some spells I wrote for people who want to mix up magical and martial prowess, ideal for spellsword types.
Issue 16 features the Steelsoul sorcerous origin for those who want to fight up-close as a sorcerer without multiclassing.
Issue 21 features a monster I wrote: Blood Hags, immoral necromantic experimenters complete with a Meat Hook Lair Action and supporting flavor text.
Issue 22 features an article I wrote to help DMs run RPGs for a single player.
Issue 31 features an original fey monster of mine: Tangle twerps.
Issue 32 features another original monster I wrote: the Deepstalker Dragons (on the cover!).

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Into The Brinereach is a D&D 5e mini-setting spawning a country-sized mangrove swamp where a community of hardscrabble pioneers lives off nature’s bounty. Clocking in over 40 pages of actionable content, this product features the region’s history, traditions, points of interest, factions, complex NPCs, original monsters, magic items and consumables, 20 encounters, and a full-blown adventure for 5th-level characters!

“In the secluded settlement of Stiltgrove, there is trouble brewing. As with all new settlements, there is a struggle for who will be the dominant force in shaping the future of this new town. Not to mention a strange cult in the fringes…”‎‎‎ ‎‎‎


The Rival Party is a group of NPCs designed to stand toe to toe against any group of player characters in a D&D 5e campaign. This product contains detailed write-ups of individual members of this party—biographic info, statblocks + combat behavior, loot (including original magic items)—as well as their group dynamics, and three readymade encounters that go beyond simply “you lot fight to the death!”


Cinderlings is a bestiary of novel 5e fire elementals whose unifying features are their serpentine shape and their hunger. It is an original creation by my friend Pedro C. Scoponi, who isn’t a professional designer. I helped playtest it, did the bulk of the editing (Phil Shea of Make A Skill Check caught the final typos and issues), wrote additional plot hooks and an NPC to go with it, and put it together as a PDF in Affinity Publisher.


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Captain N’ghathrod’s Tall Tales of Distant Stars is a gazetteer set in the Spelljammer D&D 5e setting. It’s also a Copper Bestseller on the DM’s Guild. I had the pleasure of contributing one of the 15 Wildspace systems, a series of wonderful micro-settings, within this wondrous tome of space fantasy. It’s called Crimson Space, in reference to the light of the red dwarf sun at its center. What’s unique about it is that the entire system is stuck in a seven-day timeloop that, if broken, leads to an apocalypse as the aforementioned sun explodes. The loop is maintained by three archmages, in secret, as they look for a way to save Crimsonspace.


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Kickstarter success Injuries and Vile Deeds is a gritty D&D 5e supplement to make combat gnarlier and more exciting. It also contains several player options, one of which I contributed! It is a dual-background called The Omenborn, for characters who grew up under the crushing weight of prophecy or superstition. It splits into one variant for positive omens and one for good ones, and what excited me about it is how both variants can play a role in making a character virtuous or villainous.


The cat patron for warlocks is a D&D 5e warlock subclass for those who like cats so much they want to pledge their soul to one and serve as that cat’s agent, borrowing some of their grace and power. it features new otherworldly patron features, a thematically built expanded spell list, 3 original eldritch invocation options, 
2 trait tables, and a guide with a few Patron Cat archetypes to facilitate DM roleplay as one of them, 


The Shadowkin is a melee-oriented roguish archetype for D&D 5e. It’s built around the idea of controlling your shadow to get an edge. Flavor it however you like: is your shadow part of you or a symbiotic entity? Is your connection to it due to extraplanar influence, a gift from a god, or something altogether stranger?